module Base
{

    item Mask_Balaclava_Cerberus
    {
        DisplayCategory = Accessory,
        ItemType = base:clothing,
        ClothingItem = Mask_Balaclava_Cerberus,
        BodyLocation = KATTAJ1:Balaclava,
        BloodLocation = Head,
        IconsForTexture = Mask_Balaclava_Cerberus;Mask_Balaclava_Cerberus2,
        CanHaveHoles = false,
        Insulation = 0.85,
        WindResistance = 0.85,
        WaterResistance = 0.5,
        Weight = 0.1,
        WorldStaticModel = Mask_Balaclava1_Ground,
    }

    model Mask_Balaclava1_Ground
    {
        mesh = WorldItems/Clothing/Mask_Balaclava1_Ground,
        scale = 1,
    }



    item Mask_BandanaMask_Cerberus
    {
        DisplayCategory = Accessory,
        ItemType = base:clothing,,
        ClothingItem = Mask_BandanaMask_Cerberus,
		BodyLocation = KATTAJ1:Balaclava,
        BloodLocation = Neck,
        IconsForTexture = Mask_BandanaMask_Cerberus;Mask_BandanaMask_Cerberus2;Mask_BandanaMask_Cerberus3;Mask_BandanaMask_Cerberus4,
        CanHaveHoles = false,
        Insulation = 0.5,
        WindResistance = 0.5,
        Weight = 0.1,
        WorldStaticModel = Mask_BandanaMask_Ground,
    }

    model Mask_BandanaMask_Ground
    {
        mesh = WorldItems/Clothing/Mask_BandanaMask_Ground,
        scale = 1,
    }





    item Gloves_Cerberus
    {
	DisplayCategory = Accessory,
        ItemType = base:clothing,,
        ClothingItem = Gloves_Cerberus,
        BodyLocation = base:Hands,
        Icon = Gloves_Cerberus,
        BloodLocation = Hands,
        ScratchDefense = 35,
        BiteDefense = 20,
        Insulation = 0.75,
        WindResistance = 0.8,
        Weight = 0.1,
        FabricType = Cotton,
        WorldStaticModel = GlovesLong_Ground,
    }

    item GlovesFingerless_Cerberus
    {
	DisplayCategory = Accessory,
        ItemType = base:clothing,,
        ClothingItem = GlovesFingerless_Cerberus,
        BodyLocation = base:Hands,
        Icon = GlovesFingerless_Cerberus,
        BloodLocation = Hands,
        ScratchDefense = 30,
        BiteDefense = 15,
        Insulation = 0.55,
        WindResistance = 0.6,
        Weight = 0.1,
        FabricType = Cotton,
        WorldStaticModel = GlovesLong_Ground,
    }





    item Glasses_Goggles_Cerberus
    {
	DisplayCategory = Accessory,
	ItemType = base:clothing,,
	ClothingItem = Glasses_Goggles_Cerberus,
	BodyLocation = base:Eyes,
	Icon = Glasses_Goggles_Cerberus,
	Weight = 0.1,
	Cosmetic = TRUE,
	ChanceToFall = 0,
	WorldStaticModel = Glasses_Goggles_Ground,
    }

    model Glasses_Goggles_Ground
    {
        mesh = WorldItems/Clothing/Glasses_Goggles_Ground,
        scale = 1,
    }



    item Glasses_Tactical_Cerberus
    {
	DisplayCategory = Accessory,
	ItemType = base:clothing,,

	ClothingItem = Glasses_Tactical_Cerberus,
	BodyLocation = base:Eyes,
	Icon = Glasses_Tactical_Cerberus,
	Weight = 0.1,
	Cosmetic = TRUE,
	ChanceToFall = 0,
	WorldStaticModel = Glasses_Tactical_Ground,
    }

    model Glasses_Tactical_Ground
    {
        mesh = WorldItems/Clothing/Glasses_Tactical_Ground,
        scale = 1,
    }





}

